News

Unity’s animation system Mecanim has been updated to allow developers to create blend trees using fewer nodes and in a more flexible and intuitive way with 2D blend nodes.
Following the release of the Heretic demo at GDC 2019, we caught up with Lucas Meijer to talk about how developers can blend reality and illusion with the Unity engine.
MCV Staff 13th May 2015 Development News In this in-depth tutorial, Mixamo will guide you through creating a functional scene with root motion and will use several animation methods with Mecanim.
More than anything else, the appeal of Unity as an animation engine is in its combination of high-quality graphics with instant playback and review.
Not only that, you can now create both 2D and 3D games with Unity 4.3, animate almost anything with the native animation system Mecanim, and implement very cool graphics.