Muhit Rahman is a writer at Game Rant from Bangladesh. A gamer since childhood, he grew up on strategy titles like Commandos, Desperados, and Warcraft. For the past two years, Muhit has been crafting ...
Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More Basejump unveiled its Web3 social gaming platform with an AI-powered ...
YouTube is launching a closed Beta test for Playables Builder, a prototype web app built using Gemini 3 where users create games with short text, video or image prompts. we’ve partnered with YouTube ...
Jason Wojnar started his gaming life with the original PlayStation and the Commodore 64, despite being way too young to know what the was. He started writing about video games in 2018 and hasn't ...
Game developers are using AI to make games more realistic, more complex, and more challenging. However, it’s not all fun and games: AI also brings a few downsides, including impacts on the ...
Wonderland and Robot Invader revealed that their two companies have merged, creating a new company called Create Worlds. This new venture brings together the former’s Wonderland Engine and the ...
When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. For those who need a refresher, the first season of Squid Game showed the full six games (not ...
Long before he co-created the legendary RPG series Fallout, veteran game designer Tim Cain cut his teeth on old '80s games, particularly on PC and set-top console boxes, and he has some wisdom to ...
The world of Wordle is expanding: The New York Times Games is launching a “Create Your Wordle Puzzle” feature that will allow users to go beyond just playing the popular word game, and instead develop ...
Today's games have forgotten the lessons of history, according to veteran RPG developer and Fallout co-creator Tim Cain. In a YouTube video uploaded this week in response to a viewer who asked whether ...
Game Development Obsidian director Josh Sawyer says it's a 'mistake' for RPGs to sacrifice crunchy 'sweaty boy' systems in favour of a 'one size fits all' game, since easier difficulties aren't too ...
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